As you can see from the Sneak Peaks we have finally finished work on the Character Sheet system! You can change classes, access your skills, use them easily and bind them to specific items or receive an item to use the skill with. You can access your Heroes attributes page, Quest Journal, Key Items, all of it from one convenient menu located in your inventory.
With the completion of this and several other systems it's all about wrapping up finishing touches. Finishing stuff in the existing settlements, squaring away some starting dungeons/locations and then we will be ready to launch!
We've really been hammering out some content recently. Aqua is now getting scripted, the first dungeon is nearing completion and the Ancient Catacombs a medium-high level dungeon is also almost finished.
A lot of systems are being worked on including hitpoint indicators for when mobs are struck or healed.
Frontier's Folly has been getting a lot of work. The Thieves guild has been built and the scripting for it will begin soon. Lots of quests will be added. Can you find all of the secrets of the guild when we launch?
New mobs are being made including unique bosses and dungeon specific mobs as well!
Many dev systems have been put into place, tested and are ready to go! This means we can now focus primarily on new content.
As the weeks go on these updates will become more and more frequent. Keep checking back, Esoteria grows ever closer to public launch.
Feb 14, 19
JimyTheLightfootHey folks! The devs here at Esoteria are always looking at ease of use and to provide good utilities to enhance player experience. This is why the Travel Pack exists so you can always have a safe double chest in your inventory should you need the extra space.
Today we bring you the Set Compass command! It's pretty simple and easy to use.
/setcompass player - This will set the compass to your current location, making it point to wherever you had set it to! /setcompass x:# y:# z:# = This will set the compass to a location you specify! Just put the coordinates in the corresponding arguments. /setcompass AddLocation Name:(Name) - This lets you create a custom location that can be called to make it easier to use! When used this sets the custom location to your current location. NOTE: Custom names must contain no spaces or special characters! /setcompass Custom Name:(Name - This sets your compass to a previously named location (see above). /setcompass reset - No secret here! This resets your compass back to normal.
Finally this system is being implemented in our Quest Journal system as well! Right clicking a book within your Quest Journal will allow you to set the compass to the Quest's next relevant location.
These systems will help players explore more efficiently and perhaps embolden them to travel further from home knowing they can always find where home is!
We get closer and closer to launch with each successful system implemented. Stay tuned kids!
Feb 3, 19
ZeukOfGearworksFirst boss is just about scripted! We edge closer and closer to opening to the public!! Keep watching and as always #PleaseLookForwardToIt